What Changes In The Mod
This version is built for players who already understand the original idea and want more control. You can keep a close-to-official ruleset, force easier fruit pools, jump into extreme score boosts, or combine special switches such as invincible mode, reverse merge, click-to-change fruit, and altered physics.
A fruit appears at the top, you choose the drop position, and matching fruits combine into the next larger fruit in the chain.
If the stack rises past the warning line near the top and stays there, the round ends. Safe positioning still matters even in the easier presets.
Grape, Cherry, Orange, Lemon, Kiwi, Tomato, Peach, Pineapple, Coconut, then Watermelon. The mod changes how often each one can appear.
Mode Menu
Pick a preset first, then add optional switches if you want to push the run further. The presets below are mapped to actual fruit pool rules in this build, so the menu is not just cosmetic.
Preset Guide
The classic appeal of a modded Fruit Merge build is that you can either take a shortcut or make the board more absurd. These are the main presets available on this page.
Any fruit in the full chain can spawn, including Watermelon. It is the most chaotic preset and the least predictable one.
Every new drop starts from the smallest fruit. This makes long merge chains easier to build, but it can also clutter the board fast.
This stays closest to the regular game flow. Only the earlier fruits appear in the drop pool, so it feels like the baseline version.
New drops are locked to Tomato. It is a shortcut preset for players who want quicker access to larger fruits and faster scoring routes.
This removes the tiny openers and starts the random pool from Orange up to Pineapple, changing both tempo and spacing.
New drops are forced to Watermelon. This is the most absurd preset and is mainly there for spectacle, chaos, and quick experiments.
Score Boost Guide
The score menu changes how much value each successful merge adds on top of the base game scoring. Small boosts feel fair. Huge boosts turn a normal round into a score explosion.
These are the light-touch options. They keep the round readable while making every merge feel a little more rewarding.
These settings are for players who want obviously boosted runs. A few decent merges will already push the total far past normal play.
These are pure spectacle multipliers. Use them when the goal is not balance, but seeing ridiculous scores appear as fast as possible.
Quick Strategy
Even with presets and multipliers, the board still follows the same core logic. A good stack is still better than random dropping.
Use one side to build pairs and leave room for recovery. This gives you a safer escape route when the stack starts climbing.
Modes like Watermelon Rush or combinations like Bouncy Fruit plus Slow Fall change timing a lot. Learn the feel before chasing score.
Invincible mode, click-to-change fruit, and selection modal are best treated as tools. Turn them on when you want control, not by default every run.